positioning joints in animate mode
by petcov petru on Dec 5, 2013 at 4:28:27 pm
I have a problem with my reindeer :). I apologize but I don't remember exactly what I did and also is the first time when I try to rig and animate so excuse me if I'm rambling nonsense here.
I try to animate a reindeer with the character builder.
What I want is if it's possible somehow to bring/reset joints position when in animate mode/tab as they are in build or adjust mode/tab ,i mean the joints position when in animate mode to match the position of the joints from adjust or build mode.
I tried to reposition them myself manually but the joints move very odd,it's working only if i select the controlers not the components. but if i move for example a joint from a leg then all joints from the leg are moving.
can you move only one joint without affecting the others? and I mean to repositioning them in animate mode/tab
(the reindeer is in the null because was another objects nonrelated to reindeer which I delete them)