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Using splines or objects to rotate another object

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Jack DanielsUsing splines or objects to rotate another object
by on Dec 2, 2013 at 1:59:28 am

I am making a roller coaster track with 2 bending clones of cynlinders, like this: http://prntscr.com/283zdg

I want to use 2 tubes (hollowed cylinders) to align to these 2 lines of cylinders, and rotate with it. My problem is getting it to do this. Here's an example of what I want:





It'd be best if no soft bodies or dynamics were used. Does anyone have a way to do this? Thank you for reading!


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Brian JonesRe: Using splines or objects to rotate another object
by on Dec 3, 2013 at 1:55:07 am

that would not be the usual way to do that sort of thing - is there some reason you want to use clones of cylinders?


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Jack DanielsRe: Using splines or objects to rotate another object
by on Jan 7, 2014 at 5:29:40 pm

Well with the cloner and a spline wrap, you can make sort of a roller coaster track. I want to know without dynamics how to rotate the camera, with a "align to spline" tag. The cloner with the spline wrap is what the roller coaster is. Thanks for replying!


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Brian JonesRe: Using splines or objects to rotate another object
by on Jan 9, 2014 at 6:38:51 pm
Last Edited By Brian Jones on Jan 9, 2014 at 6:46:21 pm

the camera has an Align To Spline tag? Just check Tangential there and it should rotate like the spline, if that's not working for you it helps a lot to use a Rail spline


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