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un-weighting object polygons go insane

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Alex Klimovun-weighting object polygons go insane
by on Nov 23, 2013 at 12:50:39 pm

Hi there. I am kinda new to C4D so don't know how to properly describe trouble i have so don't blame me for bad explanation please :/
So I have rigged human model. And trouble is when i move point finger, one of the edge third finger's polygon kinda moving with point finger. It's just stretching from unmoving third finger to new position of point finger. I opened weight tool and saw that weight of bones of point finger affects not only pont finger but edge of third finger aswell. And when i am trying to remove weight with brush polygons of third finger just (don't know how to say that >_<) stretch out from it. I ll just put screenshots:

Then i try to remove with brush. Just hold ctrl, do few moves with mouse release lmb and bam:

And i have no damn clue how to fix it :/ Maybe i should go not via weight?

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