I am trying to create a spring that curves so that it will conform to the underlying structure. I created the spring by placing a circle spline and helix spline as children of a sweep nurbs. I then tried using a bend deformer but instead of bending the spring it stretches it. Does anyone know how I can fix this issue?
The key thing about the bend deformer is that you have to rotate it properly in relation to the thing your bending. So, for a long object like a spring, the bend deformer's Z axis should be pointing up or down and the deformer's Y axis should be pointing along the length of the object to be bent.
[Ryan Hallman]" I then tried using a bend deformer but instead of bending the spring it stretches it."
It's not bending the spring at all?
The stretching you're describing may be a result of the bend deformer not being located at the center of the spring. If you have R14 or up you might try using the "Fit to Parent" command on the bend deformer.
Also I'd recommend enabling Keep Y-Axis Length on the bend deformer.
If you want more specific help you can upload a scene file.