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triangulated mesh?

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Thomas Pascavagetriangulated mesh?
by on Nov 10, 2013 at 9:04:38 pm

for a nice change of pace from the usual order of business on here, I don't need any help. just wondering why everyone on the internet likes to triangulate their meshes? it unnecessarily ups your polygon count, usually by a factor of 2 and its a b**** to undo. I download a lot of premade models to use in my scenes and every time theyre all triangulated. I know it doesn't matter on the things that don't deform(most things I download don't), but im pretty particular and like to keep my polycounts down so I have to untriangulate and sometimes the untriangulate command doesn't work so well so I gotta go in and start dissolving triangles 2 by 2. any logic to this? fyi, a lot of them are 3ds files and some objs

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Adam TrachtenbergRe: triangulated mesh?
by on Nov 11, 2013 at 1:32:23 am

I think the answer was contained in your question; 3ds files are triangulated by definition. That's just how the format is written. Also, if the model was created in a NURBS program then the tessellation to polygons almost always creates triangles.

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Thomas PascavageRe: triangulated mesh?
by on Nov 12, 2013 at 1:39:04 am

ah. did not know that it was a 3ds requirement

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