Similarly to the attached image, I'd like to have the text to follow a spline and to control the scale of the text at the same time. So in my scene, I have MoText with spline wrap. I can scale the height of the text with spline wrapper, but this doesn't affect the horizontal scale. I can also scale individual letters, but the letters retain their positions.
Then I tried to point a shader effector to the MoText object and control the scale with gradient of the shader, but didn't get it to work.
How would you do this kind of effect?
Note: In the image, the text follows a straight path. In my scene I need to bend this spline around.