I am working with a character model inside C4D (R13) that is composed of a handful of materials and a bunch of selection tags. The materials with their maps (color, bump, specular, etc) correspond to the appropriate selection names (Torso, Face, Limbs, etc.).
My problem is when I enable SSS on these materials....I get issues with the seams (between Torso, Face, Limbs, etc). Is there a way to connect these materials/maps so that they are read as one seamless material? Or is there some simple switch I'm overlooking?
I've attached a screenshot of what I'm talking about.