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C4D R15 Teamrendering with the gsg kits

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Lothar WielandC4D R15 Teamrendering with the gsg kits
by on Sep 12, 2013 at 7:20:01 am

Teamrendering in a basic setup runs perfect in a mixed WIN Mac environment for my purposes. Now in the next step to watch using the gsg kits i experience some clients stop rendering due to an 'asset error' although the kits are installed on all render clients identically. Is there something special to care about?

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Tim VaughanRe: C4D R15 Teamrendering with the gsg kits
by on Sep 12, 2013 at 11:24:03 am

I just completed a project using GSG texture kit pro, rendering via batch render - team render to 2 macs and 1 pc. The project itself consisted of standard render, geometry, and pretty much "stock" settings. The project was 5 different camera animations of a football stadium at 150 frames each shot.

My issues overall was extreme flickering using a texture called "blue brick", which is a texture based on a photoshop file of a cinderblock, half painted light blue and the other half a dark blue. The second case of extreme flickering was using glow on my light models. I didn't have any issues with missing textures overall, but the flickering was unusable. I'm not talking of a small flicker around the edges; rather a very large, very noticeable flicker where the texture flickered about 1/4" around. The flicker around the lights (which was a bank of 2 rows of 10 lights) was similar to individual lights turning on and off. Not the effect I was going for...
I can kind of understand the flicker on the glow, but I've yet to figure out what was causing the flicker on the texture. The texture itself was applied to a large single cube, built to something like 1500x400cm. It wasn't on a small, skinny piece which I would understand could have issue.
I did run a quick test on bumping up the antialiasing to "best" @ 1x1 - 4x4, but that increased the time too much and the flicker still persisted.

I'm going to have to open up one of my previous projects that had a heavy glow/FX applied to objects that I ran out of R14 net render with no issues, and see what results I end up with.

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Lothar WielandRe: C4D R15 Teamrendering with the gsg kits
by on Sep 12, 2013 at 2:25:48 pm

OK, Thanks for so much input!!! My problem in special is resolved: you have to take care every team render member has all the same codes as on the host machine...since one of them was a simple macmini nothing was installed there...I render my in some materials embedded movies into a simple codec and now it runs fine...

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