Adding Texture Reflection to Cloned Objects
by Richard Windsor on Sep 3, 2013 at 1:21:45 pm
I have a scene where a bunch of M&M like candies are falling down and hitting the floor. I used a single sphere that is cloned and to create each piece a different color I used a randomizer on the color, while the color variation works fine I really want the pieces to be shiny. Since I am using the randomizer their is no texture applied to the sphere to adjust the reflection.
Is there any way I can add shine to these cloned objects or is there a better way of creating the cascading sheet of objects that would allow me to do that?
Re: Adding Texture Reflection to Cloned Objects by Adam Trachtenberg on Sep 3, 2013 at 3:21:18 pm
Create a material and put the mograph color shader in the color channel. Place the material on your sphere, or on the cloner. Now the random effector will adjust the colors and you have access to all the other channels.