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c4d hypernurbs weight on explosion object

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Deborah Whitec4d hypernurbs weight on explosion object
by on Aug 7, 2013 at 11:43:13 am

Hi,

I am using an explosion on a plane, I want each square that explodes out to have smooth edges. So I uses hypernurbs weight. But when I do this the top part is how I want it but the bottom half are all circles.

How do I make them all like the top squares?

What am I missing? Any help would be very much appreciated.



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Brian JonesRe: c4d hypernurbs weight on explosion object
by on Aug 7, 2013 at 11:49:29 pm

with a plane and an Explosion deformer in a HyperNurb the polys should all be round so something else is going on. Can you post the scene file?


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