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sweep nurbs start growth and end growth

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Ted Intorcio
sweep nurbs start growth and end growth
on Jul 11, 2013 at 8:42:01 pm

I did a trace object of the verticies of type. I changed the type to editable splines and added it to a fracture object and gave a random effector and plain effector to the fracture object. I also added a wind deformer. I added a sweep nurbs to the whole thing and "presto" flying groups of noodles. My problem is when I try to animate the end growth of the sweep nurbs it treats the geometry as one really long noodle instead of animating as a cluster of strands. How can I fix this so that when the strands animate out of screen, they animate all together?


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Ted Intorcio
Re: sweep nurbs start growth and end growth
on Jul 11, 2013 at 10:55:05 pm

Found a solution.... Leave the end growth of the sweep nurbs alone. Key Frame Limit From End AMOUNT under the tracer. The Sweep Nurbs will follow suit. :)


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Tim Shetz
Re: sweep nurbs start growth and end growth
on Jul 11, 2013 at 11:48:40 pm

Thanks for coming back and posting your solution. It really can help others!

__________

Tim Shetz
c4dtraining.com


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