I did a trace object of the verticies of type. I changed the type to editable splines and added it to a fracture object and gave a random effector and plain effector to the fracture object. I also added a wind deformer. I added a sweep nurbs to the whole thing and "presto" flying groups of noodles. My problem is when I try to animate the end growth of the sweep nurbs it treats the geometry as one really long noodle instead of animating as a cluster of strands. How can I fix this so that when the strands animate out of screen, they animate all together?