I'm having a problem baking textures on Cinema 4D (I'm using Lite, but that shouldn't matter for baking, right?).
I'm importing a very high-res .lwo file with textures. Most of the textures are 4096x4096 or 2048x2048. When I select the top null object and go to Object -> Bake Object, I get all the standard stuff. However, when I go to click bake, it bakes the files one on top of the other on the same png file! I can't figure it out! I've tried to expand the png to 8192x8192 (just to see if C4D couldn't resize the files), but it still causes overlap. Even when I group objects together with a null and export those, it still writes the original texture files one on top of the other.
Anybody know how to deal with this? I'd be SO thankful.