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Merging Objects/Polygons into one?

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Amit ParekhMerging Objects/Polygons into one?
by on Jun 12, 2013 at 10:25:10 pm

Okay so, maybe I did this the long way or something, but I'm working with polygons and now I have a bunch of them which are on different objects, but all next to each other (with their edges touching). (How) can I merge these together into one polygon/object so I can then use the cloth on it?

Ak.


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Adam TrachtenbergRe: Merging Objects/Polygons into one?
by on Jun 13, 2013 at 2:18:43 am

Use the Mesh>Commands>Optimize function to weld abutting edges.


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Darby EdelenRe: Merging Objects/Polygons into one?
by on Jun 13, 2013 at 4:28:30 pm

If the polygons belong to different objects I think you'll need to select those objects and use Mesh > Conversion > Connect Objects before you Optimize the resulting mesh.

I very often use Connect and Delete as I don't normally need the separate objects any longer. If you just use Connect then the separate objects will still exist and you'll have a new object that contains all selected objects as polygon groups.

Either way the new Connected object can be Optimized.

Darby Edelen


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Amit ParekhRe: Merging Objects/Polygons into one?
by on Jun 13, 2013 at 6:36:41 pm

Thanks. Worked like a charm.


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David CabestanyRe: Merging Objects/Polygons into one?
by on Apr 21, 2015 at 4:14:57 pm

Hey guys quick question,

I created and extruded object out of 684 paths I imported from Illustrator, then I separated them into separate objects and then I made them editable, now I have 684 groups of one poly plus to caps and i need them each to be one object, but when I use Connect objects and delete with everything selected all of them get merged into one single giant object.

Is there a way to connect and delete all of them at once but still keep them as separate objects? I don't want to do that on each group of objects.

Thanks in advance,
D.


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Brian JonesRe: Merging Objects/Polygons into one?
by on Apr 22, 2015 at 2:51:57 am

do the Connect and Delete, then Optimize, then follow by using Mesh/Conversion/Polygon Groups To Objects


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David CabestanyRe: Merging Objects/Polygons into one?
by on Apr 23, 2015 at 6:25:13 pm

Thanks man, but it didn't work. Once I connected and deleted the positions changed, mybe becuase I had effectors applied already.

Best,
D.


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Adrian StieglerRe: Merging Objects/Polygons into one?
by on Jul 15, 2016 at 4:03:11 pm

Great technique. Thank you! For any noobs like, Connect and Delete is in the right click when you have the path selected.

Cheers dude!!


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Drew SmithRe: Merging Objects/Polygons into one?
by on Aug 24, 2014 at 3:47:20 pm

haha! exactly what I was looking for. Thanks guys!


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