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Creating a hexagonal or "rupee" shape.

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Sam Beesems
Creating a hexagonal or "rupee" shape.
on Jun 5, 2013 at 3:08:33 pm

I'm currently starting to learn Cinema 4D. However, one of my first self-set goals eludes me. I'm trying to make a hexagon-based shape, much like the rupee shape of the Zelda games. I have tried importing a hexagon path from Illustrator and using ExtrudeNURBS, but I end up with both the front and back sides being mere caps which aren't editable when turned into objects. I've also tried using a basic disk shape, which I can turn into a 2D hexagon, but can't get in 3D.

Does anyone have a short turorial or some pointers on how to create such an object?

Thank you in advance,


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Corrado Carlevaro
Re: Creating a hexagonal or "rupee" shape.
on Jun 5, 2013 at 6:46:26 pm

You can create a cylinder primitive object and set it to 6 sides (remove Phong tag for sharp edges), or you can create an N-sided parametric spline and put in Extrude NURBS, as you did with your Illustrator path, or you can take that 2D disc, make editable, select all polygons and use extrude command. But you should be able to edit your original caps if you choose the proper mode (point, edge or polygon mode).


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