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Weird "Shadows"

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Youssef Victor
Weird "Shadows"
on May 30, 2013 at 11:25:16 am

So I was modeling a hand and these weird shadows came up screenshot_5_30_13_1_19_pm.jpg and even with hyperNURBS on this still happens: screenshot_5_30_13_1_20_pm.jpg

The thing is when i render it out nothing shows:
screenshot_5_30_13_1_19_pm.jpg

Is this that important (will it affect me in animation and rigging) or should i just ignore it??


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Brian Jones
Re: Weird "Shadows"
on May 30, 2013 at 2:43:17 pm

try reducing the Phong Angle in the phong tag on the hand


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Youssef Victor
Re: Weird "Shadows"
on May 30, 2013 at 2:48:01 pm

I actually fixed it... it turns out the polygons were inside out (the blue was outside when i selected it) it probably had to do with the fact that i bridged them wrong before subdividing... I'm a beginner so SORRY for wasting ur time. Just one question... whats the phong angle???


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Brian Jones
Re: Weird "Shadows"
on May 30, 2013 at 3:52:41 pm

Phong Angle is a setting in the phong tag that's on most objects (for a description of the math behind Phong try the Help or Google it - it controls apparently smooth shading on objects that are really a bunch of flat faces) - the default setting is usually ok but it too can cause odd shadowing in the right situations.


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