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Fracture Object With An Align To Spline And Inheritance Object

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Michael YpesFracture Object With An Align To Spline And Inheritance Object
by on May 27, 2013 at 1:08:36 pm

I am trying to get several objects to all fly along the same path after each other. The objects are all different so I cannot use a cloner object...

I create the objects and put them into a fracture object. I then create a separate null object and animate that along a spline. Using the inheritance object on the fracture object I then inherit that animation.

THE PROBLEM:
If I animate the null object using the keyframes then it works as I would imagine which is great. But as soon as I animate the null object along a spline using align to spline then nothing happens.

I have searched hi and lo but to no avail.

Anyone have any ideas or alternatively another approach. I think I am along the right path but just missing something small!!!!

Scene file enclosed.

6063_inheritance.c4d.zip

Cheers

M


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Brian JonesRe: Fracture Object With An Align To Spline And Inheritance Object
by on May 27, 2013 at 4:07:22 pm

drop the Inheritance effector the Null and the Align To Spline tag - just keep the spline and the Fracture (and it's objects) and use a Spline Effector with the Fracture object -- use the Start and End values to get your spacing and the Offset value to animate the objects along the spline.


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