I am wondering about how to achieve effector controls over clones of clones? For example: I need to create 10 types of random cube structures with 10 items for each type that should result in 100 quite random structures. Let's say I will use cube in a cloner object with random effector to create a structure, then I will use resulting structure in another cloner object with another random effector to create 10 structure types. Then I will repeat the process one more time to create 10 varieties for each type. Now I want to change the property of original cube in a such a way that every structure have a unique cube as a building block. Is there a way to do it?
If my example is too confusing, then envision the creation of mograph city where each building is unique using nothing but blocks, cloners and effectors... How would you avoid clones of clones looking too similar?
In the same fashion, is there a way to dynamically control number, random seeds and other properties of clones? For example is there a way to randomize seed so every run of the movie produces different results with different number of objects?