I'm trying to create a bit of sea spray to go with a boat travelling through water. I've been looking up tutorials and seeing if they'll work, and so far haven't really come close (at least nothing that will take less than 5 minutes to render a frame). Came across something that was looking good, using the PyroCluster Waterfall from the Content Browser - except I'm using R12 and it doesn't look like the Waterfall was part of this Content Browser. Can anyone suggest how I can get the Waterfall file and see if it works?
Re: Boat Spray by Jack Cook on May 1, 2013 at 11:39:10 am
I assume you are talking about spray at the bow, flying up as the boat slices through the water. You could try using just a plain particle emitter. I did it this way some years ago. I placed one emitter on either side of the boat, made them a child of the boat so they travel with it. Use a tiny sphere as the particle and you'll have to emit a lot of them, and play with the settings to get it to look right. I think Pyrocluster would be too slow and clunky to use for this, though I may be wrong (every time I use Pyrocluster I spend too many hours trying to get it right). A regular emitter would render faster, I believe. I'm sure there's also a Thinking Particles method, but I'm not a TP guru, unfortunately.