I have a ball being batted into a long tube, which then travels down the tube. The ball is a Rigid Body, the bat is a Collider Body, and the tube is also a Collider Body. But, if I simply add an additional Collider Body to the scene the ball no longer hits the tube at the right spot so that it will go down the tube. If I add an additional Rigid body instead, the ball is not affected. I don't understand why adding an additional Collider Body would have this affect. Is there something I can do? Other than continuosly moving the tube each time I add another Collider Body to the scene?
I tried bumping the steps up from 5 to 10 and then 20, but that didn't help. It just made the ball overshoot a greater and greater distance. I'm not sure what you mean by "consolidate all the Collider Bodies".