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Baking Dynamic Based Animation

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Kevin CaminBaking Dynamic Based Animation
by on Apr 22, 2013 at 2:31:27 am

I hope I used that term correctly, "baked". What I want to do is covert 10 clones that have rigid body dynamics applied to keyframed animation. The reason is that I want to adjust the position of some of the clones or delete one or two of them.



Right now the Cloner is producing 10 clones that are bouncing around the scene. I'm guessing the first step would be to convert the clones to individual objects.

From there I am lost and any help would be appreciated. I'm linking to a stripped down version of the project if anyone is interested in looking at it.

5879_bakingdynamics.c4d.zip

Best regards,

Kevin Camin


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Ashish GuptaRe: Baking Dynamic Based Animation
by on Apr 22, 2013 at 12:01:32 pm

Kevin,

Have a look at this video ...

https://vimeo.com/36049141

Ashish Gupta
Motiongraphics artist and 3d generalist

aashi.29nov@gmail.com


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Adam TrachtenbergRe: Baking Dynamic Based Animation
by on Apr 22, 2013 at 2:49:38 pm

That's a good way to do it. An easier way if you have R14 is to export as an Alembic file which will bake virtually anything, including particles and animated generators.


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