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Add a weapon to a character model that's boned

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Robby Mulvany
Add a weapon to a character model that's boned
on Apr 21, 2013 at 5:24:31 pm

So I took a single character mesh, rigged it, and I am about to animate it. This is going to be a character for a game, so I would like to be able to add a weapon to his hand - and have it swapped out with other weapons as well.

So how can I get a weapon in his right hand and get it to move correctly based on the movement of his hand?

The answer you have is probably to make it a child of the hand bone but I have a couple of issues with that

1. when i export to shockwave 3d (yes i have to use an old version of cinema 4d because the shockwave exporter has been discontinued) the child of the bone is lost

2. even *if* i could export the bone child to shockwave 3d, it doesnt seem to animate properly. it moves but it seems to move too far, which is odd.

So is there another solution that doesnt require me to go in every single frame and line up a weapon with the hand?


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Cactus Dan
Re: Add a weapon to a character model that's boned
on Apr 21, 2013 at 7:03:32 pm

Howdy,

You could try creating a "Weapon" joint or bone, add that as a child of the hand joint and then simply skin the weapon mesh to that weapon joint.

Adios,
Cactus Dan

Cinema 4D R13 Prime
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html


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Robby Mulvany
Re: Add a weapon to a character model that's boned
on Apr 22, 2013 at 12:00:59 am

That's not going to allow me to swap it out for anything else, though


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Cactus Dan
Re: Add a weapon to a character model that's boned
on Apr 24, 2013 at 3:34:34 pm

Howdy,

Well, depending on the capabilities of your game engine, could you skin all the weapons to that weapon joint and toggle their visibility as needed?

Adios,
Cactus Dan

Cinema 4D R13 Prime
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html


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