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Problems with retarget in Cinema 4D R14

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Rolf TollerudProblems with retarget in Cinema 4D R14
by on Apr 16, 2013 at 11:17:54 am

I have a bvh file with the same joints as the target even the the names are the same. When I hide the mesh and retarget from hip to hip everything works as expected, the target figure follow the source exactly. But if I show the mesh (visibility on) I can see that it is horrible distorted.

What do I do wrong?

?


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Adam TrachtenbergRe: Problems with retarget in Cinema 4D R14
by on Apr 16, 2013 at 2:06:45 pm

You need to align the joints of your C4D rig so they match the alignment of the bvh rig.


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Rolf TollerudRe: Problems with retarget in Cinema 4D R14
by on Apr 16, 2013 at 3:57:34 pm

Thank you but i am not able to make it work, the mesh turn to mishmash whatever I do. However I found a workaround. In motionbuilder it works out of the box and I can export and import to Cinema with Fbx. If anyone is interested here is a link to the original C4D file, (a fashion catwalk). I still would like to know what was wrong!

https://dl.dropboxusercontent.com/u/10255731/V5Catwalk.zip


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Cactus DanRe: Problems with retarget in Cinema 4D R14
by on Apr 16, 2013 at 4:28:17 pm

Howdy,

The joints in the 2 skeletons are not oriented the same. The BVH skeleton has the joints oriented with their Z axes pointing to the next joint down, while the skinned skeleton has all of the joints oriented with their Z axes pointing in the same direction as the World Z axis:


Adios,
Cactus Dan

Cinema 4D R13 Prime
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html


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Rolf TollerudRe: Problems with retarget in Cinema 4D R14
by on Apr 16, 2013 at 5:09:01 pm

Thank you Cactus Dan it is really appreciated. It may take me awhile to sort this out there are things i have to do. First how to fix the joint orientation and second, to find out how they could become misaligned in the first place! (because I created the Bvh skeleton from the org figure skeleton). Just want to say thanks while I'm working so you know.


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Nebojsa CekicRe: Problems with retarget in Cinema 4D R14
by on Oct 10, 2013 at 5:41:54 pm

Yes, same problem here. Retargeting works from skeleton to skeleton ideally, but mesh after retargeting is rather distorted...and I can't use Motionbuilder since I'm on OS X. I'll see if I can sort this out. But it is not clear to me as to why Retarget tab doesn't work. Everything seems to be Ok - hierarchy & bones orientation is the same....
Regards to all,
Nesha


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