I have a mesh that I have rigged and ready to animate. I have bind both of them, the arms of the mesh or legs or anything else does not move with the skeleton. check out the link below for visual of what I have been doing. I am stuck and need some kind of guide.
Also why I'm I having problems importing an animation from a motion capture website http://www.mixamo.com into cinema 4D check out this link below. When I import in collada it comes in with the mesh and skeleton without the animation. When I import fbx, it does the same thing but the mesh is stuck in "T" pose and the only thing that is animated is the skeleton. Major issues here please respond
It looks to me like you didn't select ALL of the joints when you ran the bind command, but I can't tell from the clip you posted. Try selecting everything in the object manager instead of trying to do it in the viewport.
For the Mixamo file, I just tried with their free Gangam Style animation (pretty funny :-D) and it worked perfectly when I downloaded the plain fbx animation (not for Unity, which I didn't try). The Collada version didn't bring in the animation.
Here's the options I used for fbx import (C4D R14):
When the next dialogue came up I left all the boxes unchecked.
Looks like auto weighting is not working well for that character. Certainly painting the whole model for one joint is not going to work. Each joint has to be individually weighted to the mesh points that it will control. I suggest you look for some tutorials on rigging/weighting.