Perhaps someone could help with this issue I've run into while using Ambient Occlusion in C4D.
I've set up a simple scene of some text laying on the floor. I've added ambient occlusion so that the text will have nice shadowing underneath it. The issue is, I have the text set up so that there is a inner color layer and a outer layer that is transparent with reflections to simulate glass. When ambient occlusion is added I lose the color of the inner layer and it looks black and white. How can I still use ambient occlusion and keep the color of the inner layer?