adjust bezier point handle length while maintaining angle?
by sergio juyak on Mar 19, 2013 at 10:50:28 pm
I have a bezier spline and I'm trying to adjust one of the points. I need to keep the ANGLE of the handles while I adjust the LENGTH of ONE of the handles. If I hold shift, it simply breaks the tangent and contrains my handle to an unhelpful x/y/z plane. This is such a simple thing to do in illustrator. Can I do this in C4D?