I'll go straight to the point:
Is there any way to prevent cubic interpolation in texture resampling?
I have kind of pixel-art animated textures in the form off quicktime movies (Apple Prores 422), these textures are 100 x 200 pixels. I want to put them on planes that have the same dimensions, say 100m x 200m. That all works perfectly, but my camera being close to the planes the renderer resamples the texture as a blurry mess... And I'd like nice sharp pixels...
Is there a photoshop like setting to set resampling to something like 'nearest neighbour'? Or do I have to externally upscale each texture individually? Because that would waste disk space and render time.
So yeah, that's it, thank you for reading this, it would really make my life easier if someone had an answer :)
(1st post here, Yeeeehaaww :D)