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Problems With Simple Eye Rig

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jay ingles
Problems With Simple Eye Rig
on Feb 20, 2013 at 3:10:58 pm

Hi,

I'm new to rigging and have 2 problems i can't make sense of (that i know have been explained elsewhere but still can't resolve). Most of my problems relate to #2.

1. How to keep character's floating eyes on the head as body/head mesh deforms

I've tried adding the eye poly to the mesh weighting and this worked but the Boolean for the eyes messed it up currently i have manually moved/rotated them


2. How to have them blink.

My logic was using a boolean (with a Pose Morph ) where a cube removes part of the eye as if it is closing...along with a Y-scale.


Thanks for any help.
jay

PROJECT FILE: 5485_blinkforum1.zip



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Brian Jones
Re: Problems With Simple Eye Rig
on Feb 22, 2013 at 10:44:09 pm

make the eye null as a child of the Top Head bone(joint, whatever...)


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jay ingles
Re: Problems With Simple Eye Rig
on Feb 28, 2013 at 2:26:46 pm

Thanks Brian. I ended up using a Constraint tag and pinning it to the same head joint you had mentioned.


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