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Texture Projection Problem

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Baris OktemTexture Projection Problem
by on Feb 6, 2013 at 8:26:40 pm

Hello,
I try to make some nylon coffee package but when i try to put texture on it c4d put same texture top, bottom and sides in cubic and UV projection.
i want to continue my texture all over the model. I don't want to use selection tags also it must be some way to do this it's very simple question but i'm really stuck... Please help me...


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Brian JonesRe: Texture Projection Problem
by on Feb 7, 2013 at 1:05:25 am

it's a simple question to ask but not necessarily simple to make happen. Cubic mapping is made for cubes and the package is not a cube, the mapping won't sit right. UVW follows the UVs but it will have to be adjusted to wrap - the tool to do that is BodyPaint but that has it's own learning curve. You probably can't do it without at least using some selection sets.

The package expands to hold the coffee, yes?


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Baris OktemRe: Texture Projection Problem
by on Feb 7, 2013 at 9:25:43 am

Ok thank you very much, i have to learn Bodypaint that is the answer my question...
Thanks a lot.
What do you mean "The package expands the hold the coffee"...


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Brian JonesRe: Texture Projection Problem
by on Feb 7, 2013 at 3:08:51 pm

It looks like it's empty right now and the sides are folded. I was wondering if you were going to be viewing the package as if it was full at some point - with the sides fully visible.


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