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use the Shader Effector to color a clone?

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sergio juyak
use the Shader Effector to color a clone?
on Jan 22, 2013 at 7:17:01 am

I have some clones generated across a plane with a camo pattern. I want the clones to inherit the same color as the plane, but I don't want any specular, and I want them semi transparent. I thought I could apply a generic grey material to my clone source with no specular and with transparency, and then use the Shader Effector to *color* these clones, but I can't get the color to pass through. In the image/file below, I have two examples: the left has the correct color, but the wrong shading. In the right, the clones have the correct shading, but i can't get them to take the color.




project file: 5274_shadereffectorcamo01.c4d.zip


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Adam Trachtenberg
Re: use the Shader Effector to color a clone?
on Jan 23, 2013 at 3:46:34 am

You're almost there with the second one (on the right). You just have to drop the mograph color shader in your material's color channel so it can be driven by the shader effector.


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sergio juyak
Re: use the Shader Effector to color a clone?
on Jan 23, 2013 at 7:59:47 pm

I owe you a beer Adam! thanks. I never would have figured that out on my own.


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