Hey there folks,
I've got a fairly processor-heavy dynamics simulation (lots of soft bodies, with aerodynamics, fired from particle emitters, deforming each other & interacting with colliders in the environment). I've output several hardware previews and I'm really happy with the results, so now I want to bake the simulation so I can do some final material tweaks and render settings tests without re-running the sim every time.
Problem is, when I bake the simulation (either via the Project Settings or the Dynamics Tag), C4D thinks good and hard about the simulation, caches some 200-400MB of data, even disables the dynamics tags in my project, but it's still not baked! If I scrub to some frame in the middle of my project, the results are all wrong, and if I step back a frame, all the dynamic objects just disappear-- presumably back to their starting positions.
In much simpler scenes (I just did a test with a soft body sphere bouncing on a flat plane) caching works as expected. I'm completely stumped!
Some details:
Cinema 4D R14.034
Windows 7 Pro x64 SP1
2x Intel Xeon E5-2670 @ 2.6GHz
64GB RAM
nVidia Quadro 4000
I'm not sure what else I could do to force Cinema to bake the project... I hope someone out there has some ideas! If necessary I can post a scene file.
Thanks so much in advance,
Jared Flynn
Motion Graphics Designer
http://be.net/jkinetic