In illustrator I can hold shift to draw a spline where each point is perpendicular to the last. In Maya I just hold down the X key. How can I do this in C4D? I have tried all sorts of point snapping options and I can't seem to find the right one. This seems like such a simple workflow yet i've been here for over and hour and can't figure it out.
In R14 you can turn on snapping + guide snapping + dynamic guide and you will get a perpendicular snap. Prior to R14 you pretty much just have to restrict yourself to grid snapping, or else align the points manually after drawing.