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Procedural Rock Generator for C4D

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Michael HerrenProcedural Rock Generator for C4D
by on Dec 21, 2012 at 7:47:42 am

I made a xpresso setup for modelling rocks:

::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:

- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds

The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details

For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values

Feel free to post any wishes for optimizing this tool

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Tim VaughanRe: Procedural Rock Generator for C4D
by on Dec 31, 2012 at 10:18:29 pm

Michael, thanks for this! I was on a quick turnaround project and the client wanted a rock wall in the background. I saw this and checked it out and it's pretty darn cool. Really great job; the rocks looked fantastic and very easy to generate quick variations. You, sir, are da bomb! Thanks again


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