I have a scene where I would like that my particles collide with a plane, so that the remain still on the plane. At the moment they go straight through the plane. What should I do? I tried various options but I get stuck..
with standard particles use a deflector with Bounce set to 0%
with TP use an Object Collision preset with Bounce set to 0%
with xParticles (plugin) put a Collision tag on the object and set Bounce to 0%