Aligning 2D Texture to 2D object
by Tyler Ulrich on Dec 3, 2012 at 5:15:52 am
I am new to C4D but am eager to learn. The project I am working on is relatively simple-- create a series of cardboard cutouts based on 2D images. The end result should look something like a magazine cutout
This is what I've been doing so far:
Path out an object in Photoshop and remove the background
Export the path to Illustrator
Create another expanded path to serve as the cardboard backing
Import both paths to C4D
Add each path to its own Extrude NURBS object
Texture the outer cardboard NURBS with a paper image and the inner "magazine cutout" NURBS with the Photoshop file
Adjust the width of each so the dimension look right
Add compositing tags, lights, etc.
This is working reasonably well except that it is nearly impossible to align the PS image to the inner object (see below). I spend forever tweaking the surface with the rotate, scale and move tools, but the image never seems to fit back into the path, which should be identical. I think I have a fundamental misunderstanding of textures. If all rotations are set to 0°, shouldn't it just be a matter of scaling the image back into its path?
My question is, "Is there a better workflow I should be using to achieve this effect"?