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Aligning 2D Texture to 2D object

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Tyler UlrichAligning 2D Texture to 2D object
by on Dec 3, 2012 at 5:15:52 am

I am new to C4D but am eager to learn. The project I am working on is relatively simple-- create a series of cardboard cutouts based on 2D images. The end result should look something like a magazine cutout

This is what I've been doing so far:
  • Path out an object in Photoshop and remove the background

  • Export the path to Illustrator

  • Create another expanded path to serve as the cardboard backing

  • Import both paths to C4D

  • Add each path to its own Extrude NURBS object

  • Texture the outer cardboard NURBS with a paper image and the inner "magazine cutout" NURBS with the Photoshop file

  • Adjust the width of each so the dimension look right

  • Add compositing tags, lights, etc.

  • This is working reasonably well except that it is nearly impossible to align the PS image to the inner object (see below). I spend forever tweaking the surface with the rotate, scale and move tools, but the image never seems to fit back into the path, which should be identical. I think I have a fundamental misunderstanding of textures. If all rotations are set to 0°, shouldn't it just be a matter of scaling the image back into its path?

    My question is, "Is there a better workflow I should be using to achieve this effect"?

    You expertise is appreciated.

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