I put my softbody dynamics on a box with fillet, however the edges of the sides get messy. I tried to change all the setup for the dynamics and nothing. I changed the box to Poligons by pressing C, but nothing worked, I attach a screenshot of how looks.
anyone know which parameters do i need to put to recreate this behaviour in cinema 4d?
You probably don't have enough geometry on your object to accommodate the deformation. Instead of using the primitive's fillet I would createt the fillet via knife tool and hypernubs and make the resulting object editable. Then apply the dynamics to that object.
i tried what you said, I totally agree you are right, because i tried with soem cubes with the knife tool and looks it should be in that direction. However becauase i am not a modeller guy, I am not sure how to cut properly the knife in order to do some round corners on the sides of the cubes.