I've been taking C4D pretty head on lately and learning as much as I can. Different thinkers have different methods of instruction and I'm currently learning text modeling.
In this, I've learned one can basically extrude text and voila.
Or one can go through the means of NURB modeling a font face together and aim to mold it to perfection.
Now, as I've learned the latter is useful for point/poly flexibility. However, as I try to spend my hours wisely grasping all that there is to know, I can't help ask but why somebody'd need to do all this work when you can make blocks of print with the click of a button.
What's the break even involving methods when approaching text?
Adam, that's great news because I'm a motion guy and additionally to re-create a font in 3D says to me I should've been a sculptor. That would be rather discouraging if that was the norm. I'm not a sculptor. I really like C4D for it's ability to move and bring/take things together/apart.
I don't mind roto and taking time to get something exact, but...stuff like fonts take a load of time in 2D, I don't imagine I could really compete by hand in 3D. At least, the whole time I'd mentally be working up an apology one extrude length at a time before hand.