The amount of cubes tapers off along the length of the spline and they scale up from zero , all of the cubes stay oriented to the path as they travel, and there's non-uniform scaling at certain points.
I've tried a cloner with various ways of connecting to splines, using rail to try to get the cubes to scale at certain points along the spline, step effectors, etc. but I just can't replicate this.
Anyone have any idea how this was done? I don't think it's TP's.
Thanks in advance!