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Any idea how this was done?

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Jason FeinerAny idea how this was done?
by on Nov 26, 2012 at 5:25:52 am

I'm talking about the first animation in this video, the clusters of cubes animating along a helix-shaped spline:

https://vimeo.com/42285602

The amount of cubes tapers off along the length of the spline and they scale up from zero , all of the cubes stay oriented to the path as they travel, and there's non-uniform scaling at certain points.

I've tried a cloner with various ways of connecting to splines, using rail to try to get the cubes to scale at certain points along the spline, step effectors, etc. but I just can't replicate this.

Anyone have any idea how this was done? I don't think it's TP's.
Thanks in advance!


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Brian JonesRe: Any idea how this was done?
by on Nov 26, 2012 at 5:11:20 pm

Looks like a grid cloner attached to the spline using a SplineWrap modifier not a Spline effector


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