Hi there. I'm building a column, with 3 different bump maps: the surface texture, the fluting, and the horizontal division lines making it look like multiple chunks set on top of each other. I've got all 3 bump maps in a Layer shader, but I can't figure out how to manipulate the position and scale of them independently of each other. Am I constrained to only using the overall texture tool, or can I adjust them independently to get the positioning I need?
Thanks,
Greg
Antifreeze Design
http://www.antifreezedesign.com