I have a scene where I've used polyfx to break a logo to pieces and animated a couple of effectors to make the logo come together. I can render it just fine, but turning on global illumination really increases the render time. So of course net rendering seems to be the solution. However when I use net rendering, it renders it all in particles as if the effectors were not animated. When I use regular rendering it comes out just fine.
Is there some setting I need to change on the clients? Do I need to bake the animation? I couldn't find any way to bake the polyfx animation. I apologize if this has already been addressed, but I couldn't find any help for this anywhere. I'm using release 11.5.