Anyone knows how to translate the film offset X-Y from a Cinema 4d camera to Maya.
I export a camera via FBX to Maya, but the film offset seem to be interpret strangly in Maya.
Now my scene do not match. I should avoid film offset, but it was created by the camera calibrator, and all my scene model according to that camera.
I try different version of FBX, do not match.
Can I use something other then fbx to get to maya?
Is there a unit conversion possible to make, Cinema 4d is in % and Maya... dont know what is that unit.