I'm using the multishader on a cloner to make each of my clones a different colour between white and black.
This is working fine until I animate the offset within the cloner. As you can see in my attached image the multishader doesn't travel with the offset. I basically would want the colour range to move and scale with the offset so no matter how many clones I have the colours always go from white to black.
My scene is much more advanced than this but this simple scene shows my problem. Am using Vray and render instances which limits how I can achieve this.
Thanks Adam. That does the job. Still doesn't work using 'object' within the cloner where the clones are distributed along a path. Have found a workaround by animating the curve over time which does the job :)