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Physical Renderer Lighting Shifts w/ Motion Blur

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Dennis PeabodyPhysical Renderer Lighting Shifts w/ Motion Blur
by on Sep 13, 2012 at 10:58:42 am

Hey guys, I was really looking forward to using the great motion blur that it creates, but I have run into a problem.

I have an emitter with an cloner that links a light to a spawned particle. How, every time a light is spawned in that way, all the other lights go crazy, randomly changing intensities, turning off completely or shadows doing strange things.

I isolated it to the fact that this problem only occurs when a light is spawned or is enabled from a disabled state. Frames with no lights spawned render correctly. This problem only occurs with motion blur. Everything renders correctly when motion blur is not enabled.

I've tried every setting I can think of, but short of doing thousands of manual key frames, I am stumped.

I tried it in both R13 and R14, on several different hardware setups, so its not my machine or particular version.

Any ideas?

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