if you have any animation in the noise settings it will animate the noise and give you artifacts. I'm talking about the speed in the Noise's settings not the speed setting in the Fusing tab of the Nukei
I wouldn't think so, at least not without camera movement, you could try the Gauss (Animation) filter though... I tried some tests here and I am not seeing what's in your example video, it just stays still like it should. Can you post the scene?
it's caused by the Dynamics, the text is actually still moving. It's a normal simulated dynamics thing, there are no actual surfaces to touch each other and gravity keeps dragging the text down every frame and the system puts the text back. It's a very small movement that ordinarily does not show (but can keep 'coins' moving on a floor when they should have stopped) but here the texture exposes it.
You can stop it though - in the Force tab of the Dynamics tag on the text keyframe Linear and Angular Damping to 0% at frame 75 (about where it should stop) and 100% at frame 76. That will actually stop the text and looks good in my test renders.
Aha... yes, that worked a treat. Thanks! The text flickers (though I suppose, more accurately, it should be called shimmers) when it's dropping but I assume that's just the way the shader is set up, i.e. there are parts designed to glint/catch the light.
My main modeller is Modo (has been since 101) and it's recently had dynamics added but I've never felt compelled to play with it. C4D just feels a lot easier, for some reason. I don't think the renderer is as nice or as capable as Modo but it's damn close. I've loved what I've seen of the demo so far. The price for Studio is staggering however... :/