Hi, been searching around for a fix for a while now, and am hoping you guys might have the answer i am looking for.
Basically i am using SPD noise to animate texture on a sphere using speed / scale etc, its all relatively simple but i am having an issue when transition from one noise state to another.
The timeline is setup to transform State 1(small) into State 2(large) then back into state 1(small), when transitioning out of state 2 back into state 1 the texture also transitions from still (0 speed) into a noise animation (0.8 speed) during that brief 5-8 frames the noise texture goes wild, each frame being a completely irrelevant position in relation to the previous frame then calms down.
So what i am asking is, does anyone know why this is happening? And what would be the fix for it? Unfortunately it makes the clip unusable without trying to find a fix.