I was wondering if you could help me.
I have a model of a angular building which I have a uv mapped texture on. I need to break the wall up so it can fall down with dynamics.
I have used Thrausi and Nitroblast to do this but when I break up the wall I get small glitches in the texture along some of the breaks.
I wondered if there was a way round this?
Any guidance would be much appreciated.
Try splitting up the texture in a image editing program. On photoshop you can use the slice tool which will speed up the process. Also, don't use thrausi or nitroblast but model your own chunks that are meant to break. Then add the textures manually onto the model with a material.