Align to Spline with an animated Fish character
by Lucas Lex on Jul 28, 2012 at 12:36:39 pm
I'm having difficulties with an animted fish I have done. I bought a rigged fish from turbosquid and then set bone movements in place. I have a good fish movement but now comes the glitch. I want to attached the fish to a spline so that it follows the spline and moves on it correctly.
My first problem is that even if I have the object centered correctly, as soon as I attach it to the spline and use tangetial, the fish is starting to rotate in all directions. I then tried auto-keyframing every rotation on the spline but I got tricked into having problems and having to turn my fish over almost everyframe where the spline turned.
My second problem is that the fish stops moving, like there is a hierarchy of the spline tag over the fish movement.
My question is: How can I make the fish keep it's initial movement (fish tail etc.) and make it follow the spline? Then also how to avoid having to keyframe all the rotations?