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Adapt UV map to a "Pixeled" object

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Francois ChatelainAdapt UV map to a "Pixeled" object
by on Jul 15, 2012 at 4:15:37 pm

Hi, I'm total beginner to c4d.

I found this free Mario and Luigi "obj" at this adress :

http://thefree3dmodels.com/stuff/characters/mario_and_luigi/14-1-0-555

I managed to edit a Pixeled Mario obj thanks to this awesome free plug :

http://c4dtools.net/easy-pixelate/

still I'd like to readapt the original texture mapping to the my new obj and I'm starting getting headache searching for a solution...

any tips ?

I got you my working files here :

http://www.toofiles.com/fr/oip/documents/zip/pixel_mario.html

thank you ! thank you ! thank you !


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Francois ChatelainRe: Adapt UV map to a "Pixeled" object
by on Jul 16, 2012 at 8:47:42 am

Of course if it takes you more thanh five minutes work, don't bother at all !

what is crazy, is that I found this morning this poster that was released a week ago (!!!) and that I wasn't aware at all :

http://www.it8bit.com/post/26930827375/mario-poster

so I think I'll try to texture each block one by one.

thx to anyone who tried solving my little issue !!


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Francois ChatelainRe: Adapt UV map to a "Pixeled" object
by on Jul 16, 2012 at 1:29:08 pm

ok so I didn't solve my UV issue

but I finally did what had to be done, colorize each block by hand.

since I'm a good player I'm sharing this model with you, it's not perfect but some of you might find it useful (I would have...)

PIXEL MARIO !!


http://toofiles.com/d/193141.html


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