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Bake reflection shader map?

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Nicholas TothBake reflection shader map?
by on Jul 12, 2012 at 3:42:23 pm


Did some poking around and I can't seem to find the answer.

Have some content I created with layered procedural shaders (checkerboards/noise/AO etc) --- and I'm trying to figure out how to bake in maps like Specular and Reflection to the greyscale mapping; not the 'compositing' baking method. Did not use anything that dynamically changes with the camera (ie: Fresnel).

Essentially, I modeled/skinned/tex a project, and now need to bounce it to another piece of software, but I can't figure out how to bake down the spec/reflect maps into the greyscale intensity maps not the composite maps.


Nicholas Toth
Freelance Animator

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jay inglesRe: Bake reflection shader map?
by on Dec 19, 2012 at 6:13:13 pm

Any luck figuring this out? I need to bake specular into a logo for animation purposes.

Hope you can shed some light on this
thanks :)

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