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Video import problems: not starting on correct frame

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Elin gromeVideo import problems: not starting on correct frame
by on Jul 8, 2012 at 10:36:27 pm

Hi guys,

Not sure what im doing wrong here - seems simple..

I have a video wall - a .mov texture mapped on a sweep nurbs - but im having problems controlling the start point.

I have keyframed the text .mov in the luminance channel at frame 500 - but it seems to start at 0 - so by the time we reach 500 we are on the last frame of the imported movie - which is 150 frames:s

I know there are a bunch of options related to range, frames, exact second etc - but i dont think they are relevant - in my experience if you keyframe a movie in a texture channel then it should start at 0 (of the imported texture) from the point at which it was keyframed...

if i set the mode to "loop" then that seems to fix the problem- but im not really happy with that as a solution as :s

ta in advance

It's all the those pesky details :p


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Brian JonesRe: Video import problems: not starting on correct frame
by on Jul 9, 2012 at 4:42:47 pm

from the Help

"If you choose Range, CINEMA 4D will play the movie once over a specified frame range (Range Start and Range End) of your animation. Use this option if you do not want the texture to start playing immediately."


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Elin gromeRe: Video import problems: not starting on correct frame
by on Jul 9, 2012 at 8:27:28 pm

aaah doh! im getting my apples and oranges confused!

thanks brian

It's all the those pesky details :p


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