First time here, so firstly I just want to thank you for an excellent source of information and tips and tricks over the time.
I'm setting up for a project in C4d thats gonna consist of one part 3d objects and one part 2d animation. I'm pretty new to C4D specifically but gradually getting the hang of it overall in 3Dapplications. And i know my way around After Effects.
Thing is my project will consist of a bunch of 3Dobjects, but then I have characters that are 2d drawn, that are supposed to interact with these 3D objects. Like holding a box, or walking, changing expressions. The characters are static 2d images at the time. I will draw some more variations of the face, and additional elements of the character if I have to. My problem is I dont know what technique is best. My first thought was to do the whole 2d animation in after effects with puppet tool, (I find it much easier to do detailed keyframeanimation in AE) render it out and then projecting it on a plane in C4D. But then the workflow is slowed between the apps if I want to change something in the 2Danimation. Has anyone of you worked with the plugin between C4D and After Effects? Would I be able to edit a puppettool animation from an imported AE project in C4D? Or is it possible to go the other way around and export a C4D project to AE, having done the whole 3D animation and have a null or a box instead of the character, and then replace that object in AE with a AEcomp with the characteranimation that inherits the coordinates?
or has anyone of you worked with any neat techniques dealing with flat characters(planes), or animating textures with alpha in C4D?